From 83ba35a26bbbc844f4fd0f4964f3bc6155561e31 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 6 Aug 2011 02:01:25 +0100
Subject: rip out sog generation methods in ScenePresenceAgentTests and use
SceneHelpers instead
Not that it matters, since these tests are pretty bogus anyway.
Also, renames some test classes for consistency.
---
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 196 +++++++++++++++++++++
1 file changed, 196 insertions(+)
create mode 100644 OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
(limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
new file mode 100644
index 0000000..4765a86
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -0,0 +1,196 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Reflection;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+using System.Threading;
+
+namespace OpenSim.Region.Framework.Scenes.Tests
+{
+ ///
+ /// Teleport tests in a standalone OpenSim
+ ///
+ [TestFixture]
+ public class ScenePresenceTeleportTests
+ {
+ ///
+ /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
+ ///
+ /// Does not yet do what is says on the tin.
+ /// Commenting for now
+ //[Test, LongRunning]
+ public void TestSimpleNotNeighboursTeleport()
+ {
+ TestHelpers.InMethod();
+ ThreadRunResults results = new ThreadRunResults();
+ results.Result = false;
+ results.Message = "Test did not run";
+ TestRunning testClass = new TestRunning(results);
+
+ Thread testThread = new Thread(testClass.run);
+
+ try
+ {
+ // Seems kind of redundant to start a thread and then join it, however.. We need to protect against
+ // A thread abort exception in the simulator code.
+ testThread.Start();
+ testThread.Join();
+ }
+ catch (ThreadAbortException)
+ {
+
+ }
+ Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
+ // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
+ }
+
+ [TearDown]
+ public void TearDown()
+ {
+ try
+ {
+ if (MainServer.Instance != null) MainServer.Instance.Stop();
+ }
+ catch (NullReferenceException)
+ { }
+ }
+
+ }
+
+ public class ThreadRunResults
+ {
+ public bool Result = false;
+ public string Message = string.Empty;
+ }
+
+ public class TestRunning
+ {
+ public ThreadRunResults results;
+ public TestRunning(ThreadRunResults t)
+ {
+ results = t;
+ }
+ public void run(object o)
+ {
+
+ //results.Result = true;
+ log4net.Config.XmlConfigurator.Configure();
+
+ UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
+ UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
+
+ // shared module
+ ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
+
+
+ Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
+ SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
+ sceneB.RegisterRegionWithGrid();
+
+ Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
+ SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
+ sceneA.RegisterRegionWithGrid();
+
+ UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
+ TestClient client = SceneHelpers.AddClient(sceneA, agentId);
+
+ ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface();
+
+ results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
+
+ if (!results.Result)
+ {
+ results.Message = "Incorrect caps object path set up in sceneA";
+ return;
+ }
+
+ /*
+ Assert.That(
+ sceneACapsModule.GetCapsPath(agentId),
+ Is.EqualTo(client.CapsSeedUrl),
+ "Incorrect caps object path set up in sceneA");
+ */
+ // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
+
+
+ client.TeleportTargetScene = sceneB;
+ client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
+
+ results.Result = (sceneB.GetScenePresence(agentId) != null);
+ if (!results.Result)
+ {
+ results.Message = "Client does not have an agent in sceneB";
+ return;
+ }
+
+ //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
+
+ //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
+
+ results.Result = (sceneA.GetScenePresence(agentId) == null);
+ if (!results.Result)
+ {
+ results.Message = "Client still had an agent in sceneA";
+ return;
+ }
+
+ ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface();
+
+
+ results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
+ "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
+ if (!results.Result)
+ {
+ results.Message = "Incorrect caps object path set up in sceneB";
+ return;
+ }
+
+ // Temporary assertion - caps url construction should at least be doable through a method.
+ /*
+ Assert.That(
+ "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
+ Is.EqualTo(client.CapsSeedUrl),
+ "Incorrect caps object path set up in sceneB");
+ */
+ // This assertion will currently fail since we don't remove the caps paths when no longer needed
+ //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
+
+ // TODO: Check that more of everything is as it should be
+
+ // TODO: test what happens if we try to teleport to a region that doesn't exist
+ }
+ }
+}
--
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