From 8d968249ec02808db18b0d96d94383a7e2b05b03 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 21 May 2010 21:38:47 +0100 Subject: extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean improve test to retrieve object by known uuid rather than dynamically assigned local id --- .../Framework/Scenes/Tests/SceneObjectBasicTests.cs | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs') diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 78f2ae3..4fe4a6a 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs @@ -55,12 +55,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests TestHelper.InMethod(); Scene scene = SceneSetupHelpers.SetupScene(); - SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); - SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); + + string objName = "obj1"; + UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); + + SceneObjectPart part + = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) + { Name = objName, UUID = objUuid }; + + Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part), false), Is.True); + + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid); //m_log.Debug("retrievedPart : {0}", retrievedPart); // If the parts have the same UUID then we will consider them as one and the same - Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); + Assert.That(retrievedPart.Name, Is.EqualTo(objName)); + Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid)); } /// -- cgit v1.1