From f347d25675dbe84345d4b1bfbad041303c75e293 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 20 Aug 2010 11:09:02 -0700 Subject: Unit test breakage fix. --- OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs') diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index d4f9f18..54b3260 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs @@ -130,11 +130,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); - + UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); - + TestScene scene = SceneSetupHelpers.SetupScene(); - + // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; sogd.Enabled = false; @@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart, Is.Not.Null); - + sogd.InventoryDeQueueAndDelete(); SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); -- cgit v1.1