From e9153e1d1aae50024d8cd05fe14a9bce34343a0e Mon Sep 17 00:00:00 2001 From: teravus Date: Thu, 15 Nov 2012 10:05:16 -0500 Subject: Revert "Merge master into teravuswork", it should have been avination, not master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. --- .../Region/Framework/Scenes/SimStatsReporter.cs | 35 ---------------------- 1 file changed, 35 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SimStatsReporter.cs') diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 5398ab9..756b1f4 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs @@ -47,7 +47,6 @@ namespace OpenSim.Region.Framework.Scenes = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; - public const string SlowFramesStatName = "SlowFrames"; public delegate void SendStatResult(SimStats stats); @@ -130,16 +129,6 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Number of frames that have taken longer to process than Scene.MIN_FRAME_TIME - /// - public Stat SlowFramesStat { get; private set; } - - /// - /// The threshold at which we log a slow frame. - /// - public int SlowFramesStatReportThreshold { get; private set; } - - /// /// Extra sim statistics that are used by monitors but not sent to the client. /// /// @@ -237,24 +226,6 @@ namespace OpenSim.Region.Framework.Scenes if (StatsManager.SimExtraStats != null) OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; - - /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit - /// longer than ideal (which in itself is a concern). - SlowFramesStatReportThreshold = (int)Math.Ceiling(m_scene.MinFrameTime * 1000 * 1.2); - - SlowFramesStat - = new Stat( - "SlowFrames", - "Slow Frames", - "Number of frames where frame time has been significantly longer than the desired frame time.", - " frames", - "scene", - m_scene.Name, - StatType.Push, - null, - StatVerbosity.Info); - - StatsManager.RegisterStat(SlowFramesStat); } public void Close() @@ -472,7 +443,6 @@ namespace OpenSim.Region.Framework.Scenes lock (m_lastReportedExtraSimStats) { m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; - m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value; Dictionary physicsStats = m_scene.PhysicsScene.GetStats(); @@ -593,11 +563,6 @@ namespace OpenSim.Region.Framework.Scenes public void addFrameMS(int ms) { m_frameMS += ms; - - // At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit - // longer than ideal due to the inaccuracy of the Sleep in Scene.Update() (which in itself is a concern). - if (ms > SlowFramesStatReportThreshold) - SlowFramesStat.Value++; } public void addNetMS(int ms) -- cgit v1.1