From a11edceb00b5b86f825bd957bdac9edb91f893dd Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 2 Sep 2015 19:54:53 +0100 Subject: seems to compile ( tests comented out) --- .../Scenes/Serialization/SceneObjectSerializer.cs | 48 +++++++--------------- 1 file changed, 14 insertions(+), 34 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Serialization') diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index dc5de58..c8a01a0 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -307,21 +307,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization } } -<<<<<<< HEAD - -======= ->>>>>>> avn/ubitvar /// /// Modifies a SceneObjectGroup. /// /// The object /// Whether the object was actually modified public delegate bool SceneObjectModifier(SceneObjectGroup sog); -<<<<<<< HEAD - -======= ->>>>>>> avn/ubitvar /// /// Modifies an object by deserializing it; applying 'modifier' to each SceneObjectGroup; and reserializing. /// @@ -335,11 +327,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization CoalescedSceneObjects coa = null; string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(data)); -<<<<<<< HEAD - -======= - ->>>>>>> avn/ubitvar if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa)) { // m_log.DebugFormat("[SERIALIZER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count); @@ -384,10 +371,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization return data; } -<<<<<<< HEAD - -======= ->>>>>>> avn/ubitvar #region manual serialization @@ -739,44 +722,42 @@ namespace OpenSim.Region.Framework.Scenes.Serialization obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); } -<<<<<<< HEAD - private static void ProcessShape(SceneObjectPart obj, XmlReader reader) -======= - private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlReader reader) { obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset")); } - private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlReader reader) { obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset")); } - private static void ProcessSoundID(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessSoundID(SceneObjectPart obj, XmlReader reader) { obj.Sound = Util.ReadUUID(reader, "SoundID"); } - private static void ProcessSoundGain(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessSoundGain(SceneObjectPart obj, XmlReader reader) { obj.SoundGain = reader.ReadElementContentAsDouble("SoundGain", String.Empty); } - private static void ProcessSoundFlags(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessSoundFlags(SceneObjectPart obj, XmlReader reader) { obj.SoundFlags = (byte)reader.ReadElementContentAsInt("SoundFlags", String.Empty); } - private static void ProcessSoundRadius(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessSoundRadius(SceneObjectPart obj, XmlReader reader) { obj.SoundRadius = reader.ReadElementContentAsDouble("SoundRadius", String.Empty); } - private static void ProcessSoundQueueing(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessSoundQueueing(SceneObjectPart obj, XmlReader reader) { obj.SoundQueueing = Util.ReadBoolean(reader); } - private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) + + private static void ProcessVehicle(SceneObjectPart obj, XmlReader reader) { SOPVehicle vehicle = SOPVehicle.FromXml2(reader); @@ -793,8 +774,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization } } - private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) ->>>>>>> avn/ubitvar + private static void ProcessShape(SceneObjectPart obj, XmlReader reader) { List errorNodeNames; obj.Shape = ReadShape(reader, "Shape", out errorNodeNames, obj); @@ -968,21 +948,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); } - private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessBuoyancy(SceneObjectPart obj, XmlReader reader) { obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); } - private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessForce(SceneObjectPart obj, XmlReader reader) { obj.Force = Util.ReadVector(reader, "Force"); } - private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessTorque(SceneObjectPart obj, XmlReader reader) { obj.Torque = Util.ReadVector(reader, "Torque"); } - private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) + private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlReader reader) { obj.VolumeDetectActive = Util.ReadBoolean(reader); } -- cgit v1.1