From dd277a0d02f1aa79f4fcb5d108cbc696e90500c2 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 10 Sep 2010 12:04:12 -0700 Subject: First pass at cleaning up thread safety in EntityManager and SceneGraph --- .../Scenes/Serialization/SceneXmlLoader.cs | 23 ++++++++++------------ 1 file changed, 10 insertions(+), 13 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs') diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs index b6677f0..5494549 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs @@ -84,9 +84,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization int primCount = 0; stream.WriteLine("\n"); - List EntityList = scene.GetEntities(); - - foreach (EntityBase ent in EntityList) + EntityBase[] entityList = scene.GetEntities(); + foreach (EntityBase ent in entityList) { if (ent is SceneObjectGroup) { @@ -204,16 +203,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization public static void SavePrimsToXml2(Scene scene, string fileName) { - List EntityList = scene.GetEntities(); - - SavePrimListToXml2(EntityList, fileName); + EntityBase[] entityList = scene.GetEntities(); + SavePrimListToXml2(entityList, fileName); } public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) { - List EntityList = scene.GetEntities(); - - SavePrimListToXml2(EntityList, stream, min, max); + EntityBase[] entityList = scene.GetEntities(); + SavePrimListToXml2(entityList, stream, min, max); } public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) @@ -222,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization "[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, scene.RegionInfo.RegionName, fileName); - List entityList = scene.GetEntities(); + EntityBase[] entityList = scene.GetEntities(); List primList = new List(); foreach (EntityBase ent in entityList) @@ -236,10 +233,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization } } - SavePrimListToXml2(primList, fileName); + SavePrimListToXml2(primList.ToArray(), fileName); } - public static void SavePrimListToXml2(List entityList, string fileName) + public static void SavePrimListToXml2(EntityBase[] entityList, string fileName) { FileStream file = new FileStream(fileName, FileMode.Create); try @@ -260,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization } } - public static void SavePrimListToXml2(List entityList, TextWriter stream, Vector3 min, Vector3 max) + public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) { int primCount = 0; stream.WriteLine("\n"); -- cgit v1.1