From e126915bc168f16f2c4462492814a1b733aefe87 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 23 Jul 2012 21:08:02 +0200 Subject: Change attachment handling to remove object from the scene first as per justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value. --- .../Scenes/Serialization/SceneObjectSerializer.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs') diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 0b34156..2d4c60a 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); } + public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState) + { + using (StringWriter sw = new StringWriter()) + { + using (XmlTextWriter writer = new XmlTextWriter(sw)) + { + writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); + + ToOriginalXmlFormat(sceneObject, writer, false, true); + + writer.WriteRaw(scriptedState); + + writer.WriteEndElement(); + } + return sw.ToString(); + } + } + /// /// Serialize a scene object to the original xml format /// -- cgit v1.1