From 032e3b49eb4f669ffb74a0209aefafcc86f4f6c7 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 8 May 2009 15:47:59 +0000 Subject: * refactor: Break out original xml object serialization into a separate class * No functional change --- .../Scenes/Serialization/SceneObjectSerializer.cs | 133 +++++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs') diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs new file mode 100644 index 0000000..54e7270 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -0,0 +1,133 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.IO; +using System.Reflection; +using System.Xml; +using log4net; +using OpenMetaverse; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.Framework.Scenes.Serialization +{ + /// + /// Serialize and deserialize scene objects. + /// + /// This should really be in OpenSim.Framework.Serialization but this would mean circular dependency problems + /// right now - hopefully this isn't forever. + public class SceneObjectSerializer + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + /// + /// Deserialize a scene object from the original xml format + /// + /// + /// + public static SceneObjectGroup DeserializeOriginalXmlFormat(string serialization) + { + return DeserializeOriginalXmlFormat(UUID.Zero, serialization); + } + + /// + /// Deserialize a scene object from the original xml format + /// + /// + /// + public static SceneObjectGroup DeserializeOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization) + { + //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); + //int time = System.Environment.TickCount; + + SceneObjectGroup so = new SceneObjectGroup(); + + // libomv.types changes UUID to Guid + serialization = serialization.Replace("", ""); + serialization = serialization.Replace("", ""); + + // Handle Nested property + serialization = serialization.Replace("", ""); + serialization = serialization.Replace("", ""); + + try + { + StringReader sr; + XmlTextReader reader; + XmlNodeList parts; + XmlDocument doc; + int linkNum; + + doc = new XmlDocument(); + doc.LoadXml(serialization); + parts = doc.GetElementsByTagName("RootPart"); + + if (parts.Count == 0) + { + throw new Exception("Invalid Xml format - no root part"); + } + else + { + sr = new StringReader(parts[0].InnerXml); + reader = new XmlTextReader(sr); + so.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader)); + reader.Close(); + sr.Close(); + } + + parts = doc.GetElementsByTagName("Part"); + + for (int i = 0; i < parts.Count; i++) + { + sr = new StringReader(parts[i].InnerXml); + reader = new XmlTextReader(sr); + SceneObjectPart part = SceneObjectPart.FromXml(reader); + linkNum = part.LinkNum; + so.AddPart(part); + part.LinkNum = linkNum; + part.TrimPermissions(); + part.StoreUndoState(); + reader.Close(); + sr.Close(); + } + + // Script state may, or may not, exist. Not having any, is NOT + // ever a problem. + so.LoadScriptState(doc); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, serialization); + } + + //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); + + return so; + } + } +} -- cgit v1.1