From 032e3b49eb4f669ffb74a0209aefafcc86f4f6c7 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 8 May 2009 15:47:59 +0000
Subject: * refactor: Break out original xml object serialization into a
separate class * No functional change
---
.../Scenes/Serialization/SceneObjectSerializer.cs | 133 +++++++++++++++++++++
1 file changed, 133 insertions(+)
create mode 100644 OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
(limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
new file mode 100644
index 0000000..54e7270
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -0,0 +1,133 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.IO;
+using System.Reflection;
+using System.Xml;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.Framework.Scenes.Serialization
+{
+ ///
+ /// Serialize and deserialize scene objects.
+ ///
+ /// This should really be in OpenSim.Framework.Serialization but this would mean circular dependency problems
+ /// right now - hopefully this isn't forever.
+ public class SceneObjectSerializer
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Deserialize a scene object from the original xml format
+ ///
+ ///
+ ///
+ public static SceneObjectGroup DeserializeOriginalXmlFormat(string serialization)
+ {
+ return DeserializeOriginalXmlFormat(UUID.Zero, serialization);
+ }
+
+ ///
+ /// Deserialize a scene object from the original xml format
+ ///
+ ///
+ ///
+ public static SceneObjectGroup DeserializeOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization)
+ {
+ //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
+ //int time = System.Environment.TickCount;
+
+ SceneObjectGroup so = new SceneObjectGroup();
+
+ // libomv.types changes UUID to Guid
+ serialization = serialization.Replace("", "");
+ serialization = serialization.Replace("", "");
+
+ // Handle Nested property
+ serialization = serialization.Replace("", "");
+ serialization = serialization.Replace("", "");
+
+ try
+ {
+ StringReader sr;
+ XmlTextReader reader;
+ XmlNodeList parts;
+ XmlDocument doc;
+ int linkNum;
+
+ doc = new XmlDocument();
+ doc.LoadXml(serialization);
+ parts = doc.GetElementsByTagName("RootPart");
+
+ if (parts.Count == 0)
+ {
+ throw new Exception("Invalid Xml format - no root part");
+ }
+ else
+ {
+ sr = new StringReader(parts[0].InnerXml);
+ reader = new XmlTextReader(sr);
+ so.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
+ reader.Close();
+ sr.Close();
+ }
+
+ parts = doc.GetElementsByTagName("Part");
+
+ for (int i = 0; i < parts.Count; i++)
+ {
+ sr = new StringReader(parts[i].InnerXml);
+ reader = new XmlTextReader(sr);
+ SceneObjectPart part = SceneObjectPart.FromXml(reader);
+ linkNum = part.LinkNum;
+ so.AddPart(part);
+ part.LinkNum = linkNum;
+ part.TrimPermissions();
+ part.StoreUndoState();
+ reader.Close();
+ sr.Close();
+ }
+
+ // Script state may, or may not, exist. Not having any, is NOT
+ // ever a problem.
+ so.LoadScriptState(doc);
+ }
+ catch (Exception e)
+ {
+ m_log.ErrorFormat(
+ "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, serialization);
+ }
+
+ //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
+
+ return so;
+ }
+ }
+}
--
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