From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
.../CoalescedSceneObjectsSerializer.cs | 60 +++++++++++-----------
1 file changed, 30 insertions(+), 30 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index 998789d..7f7977e 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -68,54 +68,54 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
///
///
public static string ToXml(CoalescedSceneObjects coa, bool doScriptStates)
- {
+ {
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
- {
+ {
Vector3 size;
-
+
List coaObjects = coa.Objects;
-
+
// m_log.DebugFormat(
-// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
+// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
// coaObjects.Count);
-
+
// This is weak - we're relying on the set of coalesced objects still being identical
Vector3[] offsets = coa.GetSizeAndOffsets(out size);
writer.WriteStartElement("CoalescedObject");
-
+
writer.WriteAttributeString("x", size.X.ToString());
writer.WriteAttributeString("y", size.Y.ToString());
- writer.WriteAttributeString("z", size.Z.ToString());
-
+ writer.WriteAttributeString("z", size.Z.ToString());
+
// Embed the offsets into the group XML
for (int i = 0; i < coaObjects.Count; i++)
{
SceneObjectGroup obj = coaObjects[i];
-
+
// m_log.DebugFormat(
-// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
-// i, obj.Name);
-
+// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
+// i, obj.Name);
+
writer.WriteStartElement("SceneObjectGroup");
writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
-
+
SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates);
-
+
writer.WriteEndElement(); // SceneObjectGroup
- }
-
+ }
+
writer.WriteEndElement(); // CoalescedObject
}
string output = sw.ToString();
-
+
// Console.WriteLine(output);
-
+
return output;
}
}
@@ -123,14 +123,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
{
// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
-
+
coa = null;
-
+
try
{
// Quickly check if this is a coalesced object, without fully parsing the XML
using (StringReader sr = new StringReader(xml))
- {
+ {
using (XmlTextReader reader = new XmlTextReader(sr))
{
reader.MoveToContent(); // skip possible xml declaration
@@ -138,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (reader.Name != "CoalescedObject")
{
// m_log.DebugFormat(
- // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
+ // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
// reader.Name);
-
+
return false;
}
}
@@ -151,12 +151,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
if (e == null)
return false;
-
+
coa = new CoalescedSceneObjects(UUID.Zero);
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
int i = 0;
-
+
foreach (XmlNode n in groups)
{
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
@@ -166,10 +166,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
else
{
- // XXX: Possibly we should fail outright here rather than continuing if a particular component of the
+ // XXX: Possibly we should fail outright here rather than continuing if a particular component of the
// coalesced object fails to load.
m_log.WarnFormat(
- "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.",
+ "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.",
i);
}
@@ -181,8 +181,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_log.Error("[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed ", e);
Util.LogFailedXML("[COALESCED SCENE OBJECTS SERIALIZER]:", xml);
return false;
- }
-
+ }
+
return true;
}
}
--
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