From 9b66108081a8c8cf79faaa6c541554091c40850e Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Fri, 6 Feb 2009 16:55:34 +0000 Subject: This changeset is the step 1 of 2 in refactoring OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! --- .../Framework/Scenes/Scripting/IScriptHost.cs | 46 ++++++++ .../Framework/Scenes/Scripting/NullScriptHost.cs | 86 +++++++++++++++ .../Scenes/Scripting/ScriptEngineInterface.cs | 38 +++++++ .../Scenes/Scripting/ScriptEngineLoader.cs | 119 +++++++++++++++++++++ 4 files changed, 289 insertions(+) create mode 100644 OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs create mode 100644 OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs create mode 100644 OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs create mode 100644 OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs (limited to 'OpenSim/Region/Framework/Scenes/Scripting') diff --git a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs new file mode 100644 index 0000000..440820b --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs @@ -0,0 +1,46 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenMetaverse; + +namespace OpenSim.Region.Framework.Scenes.Scripting +{ + public interface IScriptHost + { + string Name { get; set; } + string Description { get; set; } + + UUID UUID { get; } + UUID ObjectOwner { get; } + UUID ObjectCreator { get; } + Vector3 AbsolutePosition { get; } + + string SitName { get; set; } + string TouchName { get; set; } + void SetText(string text, Vector3 color, double alpha); + } +} diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs new file mode 100644 index 0000000..fd7ff96 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs @@ -0,0 +1,86 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using OpenMetaverse; + +namespace OpenSim.Region.Framework.Scenes.Scripting +{ + public class NullScriptHost : IScriptHost + { + private Vector3 m_pos = new Vector3(128, 128, 30); + + public string Name + { + get { return "Object"; } + set { } + } + + public string SitName + { + get { return String.Empty; } + set { } + } + + public string TouchName + { + get { return String.Empty; } + set { } + } + + public string Description + { + get { return String.Empty; } + set { } + } + + public UUID UUID + { + get { return UUID.Zero; } + } + + public UUID ObjectOwner + { + get { return UUID.Zero; } + } + + public UUID ObjectCreator + { + get { return UUID.Zero; } + } + + public Vector3 AbsolutePosition + { + get { return m_pos; } + } + + public void SetText(string text, Vector3 color, double alpha) + { + Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text); + } + } +} diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs new file mode 100644 index 0000000..d358187 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs @@ -0,0 +1,38 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +//TODO: WHERE TO PLACE THIS? + +namespace OpenSim.Region.Framework.Scenes.Scripting +{ + public interface ScriptEngineInterface + { + void InitializeEngine(Scene Sceneworld); + void Shutdown(); +// void StartScript(string ScriptID, IScriptHost ObjectID); + } +} diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs new file mode 100644 index 0000000..58228cc --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs @@ -0,0 +1,119 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +/* Original code: Tedd Hansen */ +using System; +using System.IO; +using System.Reflection; +using log4net; + +namespace OpenSim.Region.Framework.Scenes.Scripting +{ + public class ScriptEngineLoader + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + public ScriptEngineInterface LoadScriptEngine(string EngineName) + { + ScriptEngineInterface ret = null; + try + { + ret = + LoadAndInitAssembly( + Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"), + "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); + } + catch (Exception e) + { + m_log.Error("[ScriptEngine]: " + + "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + + e.StackTrace.ToString()); + } + return ret; + } + + /// + /// Does actual loading and initialization of script Assembly + /// + /// AppDomain to load script into + /// FileName of script assembly (.dll) + /// + private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace) + { + //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName); + // Load .Net Assembly (.dll) + // Initialize and return it + + // TODO: Add error handling + + Assembly a; + //try + //{ + + + // Load to default appdomain (temporary) + a = Assembly.LoadFrom(FileName); + // Load to specified appdomain + // TODO: Insert security + //a = FreeAppDomain.Load(FileName); + //} + //catch (Exception e) + //{ + // m_log.Error("[ScriptEngine]: Error loading assembly \String.Empty + FileName + "\": " + e.ToString()); + //} + + + //Console.WriteLine("Loading: " + FileName); + //foreach (Type _t in a.GetTypes()) + //{ + // Console.WriteLine("Type: " + _t.ToString()); + //} + + Type t; + //try + //{ + t = a.GetType(NameSpace, true); + //} + //catch (Exception e) + //{ + // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString()); + //} + + ScriptEngineInterface ret; + //try + //{ + ret = (ScriptEngineInterface) Activator.CreateInstance(t); + //} + //catch (Exception e) + //{ + // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString()); + //} + + return ret; + } + } +} -- cgit v1.1