From 4b75353cbf50de3cae4c48ec90b55f30c1612c92 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 15 Oct 2009 16:35:27 -0700 Subject: Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon --- OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs | 4 ++-- OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scripting') diff --git a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs index 29c4672..f3be028 100644 --- a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs +++ b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs @@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Scenes.Scripting string Description { get; set; } UUID UUID { get; } - UUID ObjectOwner { get; } - UUID ObjectCreator { get; } + UUID OwnerID { get; } + UUID CreatorID { get; } Vector3 AbsolutePosition { get; } string SitName { get; set; } diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs index af18a98..d7198f0 100644 --- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs @@ -68,12 +68,12 @@ namespace OpenSim.Region.Framework.Scenes.Scripting get { return UUID.Zero; } } - public UUID ObjectOwner + public UUID OwnerID { get { return UUID.Zero; } } - public UUID ObjectCreator + public UUID CreatorID { get { return UUID.Zero; } } -- cgit v1.1