From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Thu, 3 Nov 2016 21:44:39 +1000
Subject: Initial update to OpenSim 0.8.2.1 source code.
---
.../Framework/Scenes/Scripting/ScriptUtils.cs | 107 +++++++++++++++++++++
1 file changed, 107 insertions(+)
create mode 100644 OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
(limited to 'OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
new file mode 100644
index 0000000..f08ba59
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
@@ -0,0 +1,107 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.Framework.Scenes.Scripting
+{
+ ///
+ /// Utility functions for use by scripts manipulating the scene.
+ ///
+ public static class ScriptUtils
+ {
+ ///
+ /// Get an asset id given an item name and an item type.
+ ///
+ /// UUID.Zero if the name and type did not match any item.
+ ///
+ ///
+ ///
+ public static UUID GetAssetIdFromItemName(SceneObjectPart part, string name, int type)
+ {
+ TaskInventoryItem item = part.Inventory.GetInventoryItem(name);
+
+ if (item != null && item.Type == type)
+ return item.AssetID;
+ else
+ return UUID.Zero;
+ }
+
+ ///
+ /// accepts a valid UUID, -or- a name of an inventory item.
+ /// Returns a valid UUID or UUID.Zero if key invalid and item not found
+ /// in prim inventory.
+ ///
+ /// Scene object part to search for inventory item
+ ///
+ ///
+ public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier)
+ {
+ UUID key;
+
+ // if we can parse the string as a key, use it.
+ // else try to locate the name in inventory of object. found returns key,
+ // not found returns UUID.Zero
+ if (!UUID.TryParse(identifier, out key))
+ {
+ TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
+
+ if (item != null)
+ key = item.AssetID;
+ else
+ key = UUID.Zero;
+ }
+
+ return key;
+ }
+
+ ///
+ /// Return the UUID of the asset matching the specified key or name
+ /// and asset type.
+ ///
+ /// Scene object part to search for inventory item
+ ///
+ ///
+ ///
+ public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type)
+ {
+ UUID key;
+
+ if (!UUID.TryParse(identifier, out key))
+ {
+ TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
+ if (item != null && item.Type == (int)type)
+ key = item.AssetID;
+ }
+
+ return key;
+ }
+ }
+}
\ No newline at end of file
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