From fb4067c84493582bd3897eb7aee846c19bf334af Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 15 Jul 2009 00:10:01 +0000 Subject: A stab at implementing llSetDamage. Not persistent. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b85a138..56369f5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3230,7 +3230,12 @@ namespace OpenSim.Region.Framework.Scenes //if (localid == 0) //continue; - Health -= coldata[localid] * 5; + SceneObjectPart part = m_scene.GetSceneObjectPart(localid); + + if (part != null && part.ParentGroup.Damage != -1.0f) + Health -= part.ParentGroup.Damage; + else + Health -= coldata[localid] * 5; if (Health <= 0) { -- cgit v1.1