From e5f7c8b6e83170cbc7e0d49d9efd3fc3600396d3 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 24 Dec 2013 12:31:26 -0800 Subject: varregion: add lots of DEBUG level log messages. Especially for teleport. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0cd8b21..4efd9d5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -76,6 +76,7 @@ namespace OpenSim.Region.Framework.Scenes public class ScenePresence : EntityBase, IScenePresence { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static readonly String LogHeader = "[SCENE PRESENCE]"; // ~ScenePresence() // { @@ -3438,12 +3439,11 @@ namespace OpenSim.Region.Framework.Scenes if (!IsInTransit) { - m_log.DebugFormat( - "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", - pos2, Name, Scene.Name); - if (!m_scene.PositionIsInCurrentRegion(pos2)) { + m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}", + LogHeader, Name, Scene.Name, pos2); + // Disconnect from the current region bool isFlying = Flying; RemoveFromPhysicalScene(); -- cgit v1.1