From 55de1897527d2b464df2d0b85ce0dd612473a734 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 8 Dec 2011 18:56:07 +0000 Subject: minor: remove some mono compiler warnings --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a70c276..6463ab1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2378,8 +2378,6 @@ namespace OpenSim.Region.Framework.Scenes #region Overridden Methods - private bool sendingPrims = false; - public override void Update() { const float ROTATION_TOLERANCE = 0.01f; -- cgit v1.1 From 0e265889dd909d23b45175ec0e6f2d52725c008c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 8 Dec 2011 19:25:24 +0000 Subject: Remove unnecessary AgentCircuitData null check from Scene.AddNewClient(). The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists. This allows us to eliminate another null check elsewhere and simplifies the method contract --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6463ab1..8824921 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2548,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes } // This agent just became root. We are going to tell everyone about it. The process of - // getting other avatars information was initiated in the constructor... don't do it + // getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it // again here... this comes after the cached appearance check because the avatars // appearance goes into the avatar update packet SendAvatarDataToAllAgents(); -- cgit v1.1