From d49a5374c37967110a8bf11844893f62951878ee Mon Sep 17 00:00:00 2001 From: AliciaRaven Date: Sat, 10 Dec 2016 18:03:05 +0000 Subject: Make it more unlikely that a script teleport will be caught by default region landing point. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d501b7f..463f6c8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2044,7 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes } // Check Default Location (Also See EntityTransferModule.TeleportAgentWithinRegion) - if (AbsolutePosition.X == 128f && AbsolutePosition.Y == 128f) + if (AbsolutePosition.X == 128f && AbsolutePosition.Y == 128f && AbsolutePosition.Z == 22.5f) AbsolutePosition = Scene.RegionInfo.DefaultLandingPoint; if (!MakeRootAgent(AbsolutePosition, flying, ref look)) -- cgit v1.1