From ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 10 Dec 2010 23:16:26 -0800 Subject: Another stab at mantis #5256 --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a1c80e5..b4a7e02 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1217,6 +1217,8 @@ namespace OpenSim.Region.Framework.Scenes // return; //} + //m_log.DebugFormat("DEBUG: HandleAgentUpdate {0}", (AgentManager.ControlFlags)agentData.ControlFlags); + m_perfMonMS = Util.EnvironmentTickCount(); ++m_movementUpdateCount; @@ -1393,7 +1395,7 @@ namespace OpenSim.Region.Framework.Scenes try { agent_control_v3 += dirVectors[i]; - //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); + //m_log.DebugFormat("[Motion]: (0) {0}, {1}",i, dirVectors[i]); } catch (IndexOutOfRangeException) { @@ -1471,6 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); LocalVectorToTarget2D.Normalize(); agent_control_v3 += LocalVectorToTarget2D; + //m_log.DebugFormat("[Motion]: (1) {0}, {1}", i, dirVectors[i]); // update avatar movement flags. the avatar coordinate system is as follows: // @@ -1554,11 +1557,11 @@ namespace OpenSim.Region.Framework.Scenes // If the agent update does move the avatar, then calculate the force ready for the velocity update, // which occurs later in the main scene loop - if (update_movementflag || (update_rotation && DCFlagKeyPressed)) + if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) { - // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); - // m_log.DebugFormat( - // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); + //m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); + //m_log.DebugFormat( + // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); AddNewMovement(agent_control_v3, q); @@ -2327,6 +2330,9 @@ namespace OpenSim.Region.Framework.Scenes !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) { + //m_log.DebugFormat("XXX SendTerseUpdateToAllClients {0}-{1} {2}-{3} {4}-{5}", + // m_bodyRot, m_lastRotation, Velocity, m_lastVelocity, m_pos, m_lastPosition); + SendTerseUpdateToAllClients(); // Update the "last" values @@ -3226,7 +3232,7 @@ namespace OpenSim.Region.Framework.Scenes Vector3 force = m_forceToApply.Value; m_updateflag = true; -// movementvector = force; + // movementvector = force; Velocity = force; m_forceToApply = null; -- cgit v1.1