From c0ba99e5ada0b734b932091befce69dbd53d149a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 15 Dec 2011 22:29:36 +0000 Subject: Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6f5b6fe..ac58dae 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1149,13 +1149,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Sets avatar height in the physics plugin /// + /// New height of avatar public void SetHeight(float height) { if (PhysicsActor != null && !IsChildAgent) - { - Vector3 SetSize = new Vector3(0.45f, 0.6f, height); - PhysicsActor.Size = SetSize; - } + PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); } /// @@ -3273,8 +3271,6 @@ namespace OpenSim.Region.Framework.Scenes PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong PhysicsActor.SubscribeEvents(500); PhysicsActor.LocalID = LocalId; - - SetHeight(Appearance.AvatarHeight); } private void OutOfBoundsCall(Vector3 pos) -- cgit v1.1