From afef1ac191d32e9c1514c294b17e404b1d4ae217 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 5 Nov 2009 13:10:58 -0800 Subject: Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1e9201e..17026e5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1918,14 +1918,10 @@ namespace OpenSim.Region.Framework.Scenes } - AssetBase Animasset = new AssetBase(); + AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation); Animasset.Data = anim.ToBytes(); Animasset.Temporary = true; Animasset.Local = true; - Animasset.FullID = UUID.Random(); - Animasset.ID = Animasset.FullID.ToString(); - Animasset.Name = "Random Animation"; - Animasset.Type = (sbyte)AssetType.Animation; Animasset.Description = "dance"; //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); -- cgit v1.1