From 9ed3532c1b4fdbf8283e86ba7fb6f2706a5cfb97 Mon Sep 17 00:00:00 2001 From: nebadon Date: Tue, 20 Mar 2012 13:45:38 -0700 Subject: reduce avatar verticle jump from the absurd 5 meter jump to a less absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b84660a..82f6486 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2293,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes { if (direc.Z > 2.0f) { - direc.Z *= 3.0f; + direc.Z *= 2.5f; // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. Animator.TrySetMovementAnimation("PREJUMP"); -- cgit v1.1