From 7b46506822be1dd1559661453ebc580336487683 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 Oct 2011 23:15:51 +0100 Subject: fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times. No functional change. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ee6c708..38cdd77 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1769,7 +1769,7 @@ namespace OpenSim.Region.Framework.Scenes Rotation = Quaternion.CreateFromEulers(angle); // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); - + Vector3 agent_control_v3 = new Vector3(); HandleMoveToTargetUpdate(ref agent_control_v3); AddNewMovement(agent_control_v3); -- cgit v1.1