From 6c503e75acb459e4cdda423bbfbf4cb22611315e Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 4 May 2011 12:04:35 -0700 Subject: Put the previous state back in the attachments in case the agent transfer fails. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1e90d56..631c91b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -232,6 +232,16 @@ namespace OpenSim.Region.Framework.Scenes private Dictionary m_knownChildRegions = new Dictionary(); /// + /// Copy of the script states while the agent is in transit. This state may + /// need to be placed back in case of transfer fail. + /// + public List InTransitScriptStates + { + get { return m_InTransitScriptStates; } + } + private List m_InTransitScriptStates = new List(); + + /// /// Implemented Control Flags /// private enum Dir_ControlFlags @@ -3142,6 +3152,7 @@ namespace OpenSim.Region.Framework.Scenes cAgent.AttachmentObjects = new List(); cAgent.AttachmentObjectStates = new List(); IScriptModule se = m_scene.RequestModuleInterface(); + m_InTransitScriptStates.Clear(); foreach (SceneObjectGroup sog in m_attachments) { // We need to make a copy and pass that copy @@ -3151,7 +3162,9 @@ namespace OpenSim.Region.Framework.Scenes ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; ((SceneObjectGroup)clone).RootPart.IsAttachment = false; cAgent.AttachmentObjects.Add(clone); - cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); + string state = sog.GetStateSnapshot(); + cAgent.AttachmentObjectStates.Add(state); + m_InTransitScriptStates.Add(state); // Let's remove the scripts of the original object here sog.RemoveScriptInstances(true); } -- cgit v1.1