From 334738fca96498f31842f42db974bc46da35d94a Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 30 Apr 2009 11:58:23 +0000 Subject: Thank you, mpallari, for a patch that increses efficiency by combining avatar updates into a single packet. Applied with changes. Fixes Mantis #3136 --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d8ce080..5bfd947 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2367,7 +2367,7 @@ namespace OpenSim.Region.Framework.Scenes Quaternion rot = m_bodyRot; pos.Z -= m_appearance.HipOffset; remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z), - new Vector3(vel.X, vel.Y, vel.Z), rot); + new Vector3(vel.X, vel.Y, vel.Z), rot, m_uuid); m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); m_scene.StatsReporter.AddAgentUpdates(1); -- cgit v1.1