From 2e106cd5de63caf3d4eaeda8ac9a6ab0007a6b14 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Fri, 2 Nov 2012 03:07:53 -0700 Subject: Change to earlier commit for TargetVelocity to support distributed physics. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5f2a6b1..96bca3e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -523,7 +523,7 @@ namespace OpenSim.Region.Framework.Scenes { if (PhysicsActor != null) { - m_velocity = PhysicsActor.TargetVelocity; + m_velocity = PhysicsActor.Velocity; // m_log.DebugFormat( // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", @@ -538,7 +538,7 @@ namespace OpenSim.Region.Framework.Scenes { try { - PhysicsActor.Velocity = value; + PhysicsActor.TargetVelocity = value; } catch (Exception e) { -- cgit v1.1