From be357f8feeb438e3292292d163918a307d69c69a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 30 Aug 2011 01:58:32 +0100 Subject: Fix bug in persisting saved appearances for npcs Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660 --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4148d4b..4143d44 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1695,9 +1695,9 @@ namespace OpenSim.Region.Framework.Scenes /// public void MoveToTarget(Vector3 pos, bool noFly) { -// m_log.DebugFormat( -// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", -// Name, pos, m_scene.RegionInfo.RegionName); + m_log.DebugFormat( + "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", + Name, pos, m_scene.RegionInfo.RegionName); if (pos.X < 0 || pos.X >= Constants.RegionSize || pos.Y < 0 || pos.Y >= Constants.RegionSize -- cgit v1.1