From 05db03e8095d2c68b7bbd1c5b02817df87364d06 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 26 Sep 2015 03:14:06 +0100 Subject: fix unscripted sits without physics help --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index df1352d..ea20c36 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3044,7 +3044,6 @@ namespace OpenSim.Region.Framework.Scenes { m_requestedSitTargetID = part.LocalId; m_requestedSitTargetUUID = part.UUID; - } else { @@ -3058,9 +3057,7 @@ namespace OpenSim.Region.Framework.Scenes public bool PhysicsSit(SceneObjectPart part, Vector3 offset) { if (part == null || part.ParentGroup.IsAttachment) - { return true; - } if ( m_scene.PhysicsScene == null) return false; @@ -3078,12 +3075,10 @@ namespace OpenSim.Region.Framework.Scenes return true; } - - // not doing autopilot - m_requestedSitTargetID = 0; - if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) + { return true; + } return false; } @@ -3161,7 +3156,7 @@ namespace OpenSim.Region.Framework.Scenes m_pos = offset; ControllingClient.SendSitResponse( - part.ParentGroup.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); + part.ParentGroup.UUID, offset, Orientation, true, cameraAtOffset, cameraEyeOffset, forceMouselook); m_requestedSitTargetID = 0; @@ -4459,7 +4454,7 @@ namespace OpenSim.Region.Framework.Scenes PhysicsActor = scene.AddAvatar( LocalId, Firstname + "." + Lastname, pVec, Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); - + PhysicsActor.Orientation = m_bodyRot; //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong -- cgit v1.1