From a11edceb00b5b86f825bd957bdac9edb91f893dd Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 2 Sep 2015 19:54:53 +0100 Subject: seems to compile ( tests comented out) --- OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 7af0b20..5811ed9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -892,16 +892,8 @@ namespace OpenSim.Region.Framework.Scenes offsetHeight = 0; return false; } -<<<<<<< HEAD - - Vector3 bbox; - float offsetHeight; - - m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight); -======= bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight); ->>>>>>> avn/ubitvar for (int i = 0; i < objlist.Count; i++) { @@ -1068,12 +1060,7 @@ namespace OpenSim.Region.Framework.Scenes m_items.LockItemsForRead(false); if (type == 10) // Script { -<<<<<<< HEAD - // route it through here, to handle script cleanup tasks - RemoveScriptInstance(itemID, false); -======= m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); ->>>>>>> avn/ubitvar } m_items.LockItemsForWrite(true); m_items.Remove(itemID); -- cgit v1.1