From fb4067c84493582bd3897eb7aee846c19bf334af Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 15 Jul 2009 00:10:01 +0000 Subject: A stab at implementing llSetDamage. Not persistent. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index dd00ff4..a4d455c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -195,6 +195,8 @@ namespace OpenSim.Region.Framework.Scenes [XmlIgnore] private PrimFlags LocalFlags = 0; + [XmlIgnore] + private float m_damage = -1.0f; private byte[] m_TextureAnimation; private byte m_clickAction = 0; private Color m_color = Color.Black; @@ -484,6 +486,13 @@ namespace OpenSim.Region.Framework.Scenes set { m_rezzed = value; } } + [XmlIgnore] + public float Damage + { + get { return m_damage; } + set { m_damage = value; } + } + /// /// The position of the entire group that this prim belongs to. /// -- cgit v1.1