From c6c91e6599de6d4402ec0258da03cc975147da90 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 6 Aug 2011 00:13:08 +0100 Subject: refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 25 ---------------------- 1 file changed, 25 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e8a1070..afc386e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2967,22 +2967,6 @@ namespace OpenSim.Region.Framework.Scenes } } - public void ScriptSetPhantomStatus(bool Phantom) - { - if (m_parentGroup != null) - { - m_parentGroup.ScriptSetPhantomStatus(Phantom); - } - } - - public void ScriptSetTemporaryStatus(bool Temporary) - { - if (m_parentGroup != null) - { - m_parentGroup.ScriptSetTemporaryStatus(Temporary); - } - } - public void ScriptSetPhysicsStatus(bool UsePhysics) { if (m_parentGroup == null) @@ -2991,15 +2975,6 @@ namespace OpenSim.Region.Framework.Scenes m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); } - public void ScriptSetVolumeDetect(bool SetVD) - { - - if (m_parentGroup != null) - { - m_parentGroup.ScriptSetVolumeDetect(SetVD); - } - } - /// /// Set sculpt and mesh data, and tell the physics engine to process the change. /// -- cgit v1.1