From 7b46506822be1dd1559661453ebc580336487683 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 Oct 2011 23:15:51 +0100 Subject: fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times. No functional change. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 25 +++++++++++++++++----- 1 file changed, 20 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c8ecc9b..2ff3fb7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -797,7 +797,14 @@ namespace OpenSim.Region.Framework.Scenes m_rotationOffset = actor.Orientation; } } - + +// float roll, pitch, yaw = 0; +// m_rotationOffset.GetEulerAngles(out roll, out pitch, out yaw); +// +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Got euler {0} for RotationOffset on {1} {2}", +// new Vector3(roll, pitch, yaw), Name, LocalId); + return m_rotationOffset; } @@ -834,6 +841,13 @@ namespace OpenSim.Region.Framework.Scenes m_log.Error("[SCENEOBJECTPART]: ROTATIONOFFSET" + ex.Message); } } + +// float roll, pitch, yaw = 0; +// m_rotationOffset.GetEulerAngles(out roll, out pitch, out yaw); +// +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Set euler {0} for RotationOffset on {1} {2}", +// new Vector3(roll, pitch, yaw), Name, LocalId); } } @@ -4495,12 +4509,13 @@ namespace OpenSim.Region.Framework.Scenes PhysActor = null; } + /// + /// This updates the part's rotation and sends out an update to clients if necessary. + /// + /// public void UpdateRotation(Quaternion rot) { - if ((rot.X != RotationOffset.X) || - (rot.Y != RotationOffset.Y) || - (rot.Z != RotationOffset.Z) || - (rot.W != RotationOffset.W)) + if (rot != RotationOffset) { RotationOffset = rot; -- cgit v1.1