From f7b28dd32155eac2d55ccf0757b059794d6b5f67 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 7 Sep 2010 03:41:29 +0100
Subject: If a scene object part UUID is changed (only possible when not in a
scene), then adjust the inventory items to point to the new uuid as well
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3ed74e1..3753dcb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -494,7 +494,14 @@ namespace OpenSim.Region.Framework.Scenes
public UUID UUID
{
get { return m_uuid; }
- set { m_uuid = value; }
+ set
+ {
+ m_uuid = value;
+
+ // This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part
+ if (Inventory != null)
+ Inventory.ResetInventoryIDs();
+ }
}
public uint LocalId
@@ -2756,7 +2763,6 @@ namespace OpenSim.Region.Framework.Scenes
UUID = UUID.Random();
LinkNum = linkNum;
LocalId = 0;
- Inventory.ResetInventoryIDs();
}
///
--
cgit v1.1
From f1f0bc23f4501ba99035283d3407ddad2b21b785 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Sun, 12 Sep 2010 13:43:49 -0400
Subject: Formatting cleanup.
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3753dcb..024bdc9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1010,12 +1010,12 @@ namespace OpenSim.Region.Framework.Scenes
return m_mediaUrl;
}
- set
- {
+ set
+ {
m_mediaUrl = value;
if (ParentGroup != null)
- ParentGroup.HasGroupChanged = true;
+ ParentGroup.HasGroupChanged = true;
}
}
@@ -1028,7 +1028,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID);
m_createSelected = value;
}
- }
+ }
#endregion
@@ -1189,7 +1189,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Property flags. See OpenMetaverse.PrimFlags
- ///
+ ///
/// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
public PrimFlags Flags
{
@@ -1355,7 +1355,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Tell the scene presence that it should send updates for this part to its client
- ///
+ ///
public void AddFullUpdateToAvatar(ScenePresence presence)
{
presence.SceneViewer.QueuePartForUpdate(this);
@@ -1414,7 +1414,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
{
- if(!sp.IsChildAgent)
+ if (!sp.IsChildAgent)
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
});
}
@@ -1659,7 +1659,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
- return dupe;
+ return dupe;
}
protected void AssetReceived(string id, Object sender, AssetBase asset)
@@ -1969,10 +1969,10 @@ namespace OpenSim.Region.Framework.Scenes
}
public uint GetEffectiveObjectFlags()
- {
+ {
// Commenting this section of code out since it doesn't actually do anything, as enums are handled by
// value rather than reference
-// PrimFlags f = _flags;
+// PrimFlags f = _flags;
// if (m_parentGroup == null || m_parentGroup.RootPart == this)
// f &= ~(PrimFlags.Touch | PrimFlags.Money);
@@ -4733,7 +4733,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup == null || ParentGroup.IsDeleted)
return;
- if (IsAttachment && ParentGroup.RootPart != this)
+ if (IsAttachment && ParentGroup.RootPart != this)
return;
// Causes this thread to dig into the Client Thread Data.
--
cgit v1.1