From 9821c4f566e11c75c8d87721777480c5b2e2bd4e Mon Sep 17 00:00:00 2001 From: Revolution Date: Sun, 14 Feb 2010 15:41:57 -0600 Subject: Revolution is on the roll again! :) Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 340 +++++++++++++++++++-- 1 file changed, 312 insertions(+), 28 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index dd797fc..d339208 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes [XmlIgnore] public bool DIE_AT_EDGE; + [XmlIgnore] + public bool RETURN_AT_EDGE; + + [XmlIgnore] + public bool BlockGrab; + + [XmlIgnore] + public bool StatusSandbox; + + [XmlIgnore] + public Vector3 StatusSandboxPos; + // TODO: This needs to be persisted in next XML version update! [XmlIgnore] public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; @@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes [XmlIgnore] public Quaternion SpinOldOrientation = Quaternion.Identity; + [XmlIgnore] + public Quaternion m_APIDTarget = Quaternion.Identity; + + [XmlIgnore] + public float m_APIDDamp = 0; + + [XmlIgnore] + public float m_APIDStrength = 0; + /// /// This part's inventory /// @@ -233,6 +254,9 @@ namespace OpenSim.Region.Framework.Scenes public bool Undoing; [XmlIgnore] + public bool IgnoreUndoUpdate = false; + + [XmlIgnore] private PrimFlags LocalFlags; [XmlIgnore] private float m_damage = -1.0f; @@ -253,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes private string m_text = String.Empty; private string m_touchName = String.Empty; private readonly UndoStack m_undo = new UndoStack(5); + private readonly UndoStack m_redo = new UndoStack(5); private UUID _creatorID; private bool m_passTouches; @@ -501,6 +526,27 @@ namespace OpenSim.Region.Framework.Scenes } } + [XmlIgnore] + public Quaternion APIDTarget + { + get { return m_APIDTarget; } + set { m_APIDTarget = value; } + } + + [XmlIgnore] + public float APIDDamp + { + get { return m_APIDDamp; } + set { m_APIDDamp = value; } + } + + [XmlIgnore] + public float APIDStrength + { + get { return m_APIDStrength; } + set { m_APIDStrength = value; } + } + public ulong RegionHandle { get { return m_regionHandle; } @@ -512,6 +558,33 @@ namespace OpenSim.Region.Framework.Scenes get { return m_scriptAccessPin; } set { m_scriptAccessPin = (int)value; } } + private SceneObjectPart m_PlaySoundMasterPrim = null; + public SceneObjectPart PlaySoundMasterPrim + { + get { return m_PlaySoundMasterPrim; } + set { m_PlaySoundMasterPrim = value; } + } + + private List m_PlaySoundSlavePrims = new List(); + public List PlaySoundSlavePrims + { + get { return m_LoopSoundSlavePrims; } + set { m_LoopSoundSlavePrims = value; } + } + + private SceneObjectPart m_LoopSoundMasterPrim = null; + public SceneObjectPart LoopSoundMasterPrim + { + get { return m_LoopSoundMasterPrim; } + set { m_LoopSoundMasterPrim = value; } + } + + private List m_LoopSoundSlavePrims = new List(); + public List LoopSoundSlavePrims + { + get { return m_LoopSoundSlavePrims; } + set { m_LoopSoundSlavePrims = value; } + } [XmlIgnore] public Byte[] TextureAnimation @@ -573,8 +646,6 @@ namespace OpenSim.Region.Framework.Scenes } set { - StoreUndoState(); - m_groupPosition = value; PhysicsActor actor = PhysActor; @@ -1401,6 +1472,10 @@ namespace OpenSim.Region.Framework.Scenes { m_undo.Clear(); } + lock (m_redo) + { + m_redo.Clear(); + } StoreUndoState(); } @@ -1711,6 +1786,66 @@ namespace OpenSim.Region.Framework.Scenes return m_parentGroup.RootPart.DIE_AT_EDGE; } + public bool GetReturnAtEdge() + { + if (m_parentGroup == null) + return false; + if (m_parentGroup.IsDeleted) + return false; + + return m_parentGroup.RootPart.RETURN_AT_EDGE; + } + + public void SetReturnAtEdge(bool p) + { + if (m_parentGroup == null) + return; + if (m_parentGroup.IsDeleted) + return; + + m_parentGroup.RootPart.RETURN_AT_EDGE = p; + } + + public bool GetBlockGrab() + { + if (m_parentGroup == null) + return false; + if (m_parentGroup.IsDeleted) + return false; + + return m_parentGroup.RootPart.BlockGrab; + } + + public void SetBlockGrab(bool p) + { + if (m_parentGroup == null) + return; + if (m_parentGroup.IsDeleted) + return; + + m_parentGroup.RootPart.BlockGrab = p; + } + + public void SetStatusSandbox(bool p) + { + if (m_parentGroup == null) + return; + if (m_parentGroup.IsDeleted) + return; + StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition; + m_parentGroup.RootPart.StatusSandbox = p; + } + + public bool GetStatusSandbox() + { + if (m_parentGroup == null) + return false; + if (m_parentGroup.IsDeleted) + return false; + + return m_parentGroup.RootPart.StatusSandbox; + } + public int GetAxisRotation(int axis) { //Cannot use ScriptBaseClass constants as no referance to it currently. @@ -1917,7 +2052,7 @@ namespace OpenSim.Region.Framework.Scenes // play the sound. if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) { - SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); + SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); } if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) @@ -2491,9 +2626,8 @@ namespace OpenSim.Region.Framework.Scenes List avatarts = m_parentGroup.Scene.GetAvatars(); foreach (ScenePresence p in avatarts) { - // TODO: some filtering by distance of avatar - - p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); + if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) + p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); } } @@ -2554,7 +2688,38 @@ namespace OpenSim.Region.Framework.Scenes public void RotLookAt(Quaternion target, float strength, float damping) { - m_parentGroup.rotLookAt(target, strength, damping); + rotLookAt(target, strength, damping); + } + + public void rotLookAt(Quaternion target, float strength, float damping) + { + if (IsAttachment) + { + /* + ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); + if (avatar != null) + { + Rotate the Av? + } */ + } + else + { + APIDDamp = damping; + APIDStrength = strength; + APIDTarget = target; + } + } + + public void startLookAt(Quaternion rot, float damp, float strength) + { + APIDDamp = damp; + APIDStrength = strength; + APIDTarget = rot; + } + + public void stopLookAt() + { + APIDTarget = Quaternion.Identity; } /// @@ -2814,7 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// /// - public void SendSound(string sound, double volume, bool triggered, byte flags) + public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) { if (volume > 1) volume = 1; @@ -2850,10 +3015,51 @@ namespace OpenSim.Region.Framework.Scenes ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface(); if (soundModule != null) { - if (triggered) - soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); + if (useMaster) + { + if (isMaster) + { + if (triggered) + soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); + else + soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); + ParentGroup.PlaySoundMasterPrim = this; + ownerID = this._ownerID; + objectID = this.UUID; + parentID = this.GetRootPartUUID(); + position = this.AbsolutePosition; // region local + regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle; + if (triggered) + soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); + else + soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); + foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) + { + ownerID = prim._ownerID; + objectID = prim.UUID; + parentID = prim.GetRootPartUUID(); + position = prim.AbsolutePosition; // region local + regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; + if (triggered) + soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); + else + soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); + } + ParentGroup.PlaySoundSlavePrims.Clear(); + ParentGroup.PlaySoundMasterPrim = null; + } + else + { + ParentGroup.PlaySoundSlavePrims.Add(this); + } + } else - soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags); + { + if (triggered) + soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); + else + soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); + } } } @@ -3156,6 +3362,14 @@ namespace OpenSim.Region.Framework.Scenes hasProfileCut = hasDimple; // is it the same thing? } + public void SetVehicleFlags(int param, bool remove) + { + if (PhysActor != null) + { + PhysActor.VehicleFlags(param, remove); + } + } + public void SetGroup(UUID groupID, IClientAPI client) { _groupID = groupID; @@ -3260,27 +3474,30 @@ namespace OpenSim.Region.Framework.Scenes { if (!Undoing) { - if (m_parentGroup != null) + if (!IgnoreUndoUpdate) { - lock (m_undo) + if (m_parentGroup != null) { - if (m_undo.Count > 0) + lock (m_undo) { - UndoState last = m_undo.Peek(); - if (last != null) + if (m_undo.Count > 0) { - if (last.Compare(this)) - return; + UndoState last = m_undo.Peek(); + if (last != null) + { + if (last.Compare(this)) + return; + } } - } - if (m_parentGroup.GetSceneMaxUndo() > 0) - { - UndoState nUndo = new UndoState(this); + if (m_parentGroup.GetSceneMaxUndo() > 0) + { + UndoState nUndo = new UndoState(this); - m_undo.Push(nUndo); - } + m_undo.Push(nUndo); + } + } } } } @@ -3751,11 +3968,36 @@ namespace OpenSim.Region.Framework.Scenes lock (m_undo) { if (m_undo.Count > 0) + { + UndoState nUndo = null; + if (m_parentGroup.GetSceneMaxUndo() > 0) { - UndoState goback = m_undo.Pop(); - if (goback != null) - goback.PlaybackState(this); + nUndo = new UndoState(this); + } + UndoState goback = m_undo.Pop(); + if (goback != null) + { + goback.PlaybackState(this); + if (nUndo != null) + m_redo.Push(nUndo); + } + } + } + } + + public void Redo() + { + lock (m_redo) + { + if (m_parentGroup.GetSceneMaxUndo() > 0) + { + UndoState nUndo = new UndoState(this); + + m_undo.Push(nUndo); } + UndoState gofwd = m_redo.Pop(); + if (gofwd != null) + gofwd.PlayfwdState(this); } } @@ -3802,6 +4044,18 @@ namespace OpenSim.Region.Framework.Scenes (pos.Z != OffsetPosition.Z)) { Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); + + if (ParentGroup.RootPart.GetStatusSandbox()) + { + if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10) + { + ParentGroup.RootPart.ScriptSetPhysicsStatus(false); + newPos = OffsetPosition; + ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), + ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false); + } + } + OffsetPosition = newPos; ScheduleTerseUpdate(); } @@ -4094,7 +4348,6 @@ namespace OpenSim.Region.Framework.Scenes (rot.Z != RotationOffset.Z) || (rot.W != RotationOffset.W)) { - //StoreUndoState(); RotationOffset = rot; ParentGroup.HasGroupChanged = true; ScheduleTerseUpdate(); @@ -4396,5 +4649,36 @@ namespace OpenSim.Region.Framework.Scenes Inventory.ApplyNextOwnerPermissions(); } + public void UpdateLookAt() + { + try + { + if (APIDTarget != Quaternion.Identity) + { + if (Single.IsNaN(APIDTarget.W) == true) + { + APIDTarget = Quaternion.Identity; + return; + } + Quaternion rot = RotationOffset; + Quaternion dir = (rot - APIDTarget); + float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f)); + if (dir.Z > speed) + { + rot.Z -= speed; + } + if (dir.Z < -speed) + { + rot.Z += speed; + } + rot.Normalize(); + UpdateRotation(rot); + } + } + catch (Exception ex) + { + m_log.Error("[Physics] " + ex); + } + } } } -- cgit v1.1 From af265e001d3bf043590e480cd6574a14193f6de0 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 15 Feb 2010 19:15:03 +0900 Subject: Formatting cleanup. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index d339208..5c283bc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4531,7 +4531,7 @@ namespace OpenSim.Region.Framework.Scenes else { // m_log.DebugFormat( -// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); +// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); ScheduleFullUpdate(); } } -- cgit v1.1