From fd176aab8f97aaad037eefc1ae7dc5b9fb670a99 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 4 Jun 2012 22:41:29 +0200 Subject: Actually trigger land collisions in the root even when a child collides --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a57e9bc..5694c8c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2634,7 +2634,7 @@ namespace OpenSim.Region.Framework.Scenes colliding.Add(CreateDetObjectForGround()); LandCollidingMessage.Colliders = colliding; - notify(LocalId, LandCollidingMessage); + notify(ParentGroup.RootPart.LocalId, LandCollidingMessage); } } -- cgit v1.1