From 06577d7299f38c342c9b241c691e647e5329837e Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 27 Oct 2011 01:25:12 -0700 Subject: Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c8ecc9b..3a4f52e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1440,10 +1440,9 @@ namespace OpenSim.Region.Framework.Scenes if (volume < 0) volume = 0; - m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) + m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent) - sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); + sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); }); } @@ -2676,10 +2675,8 @@ namespace OpenSim.Region.Framework.Scenes } } - m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) + m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (sp.IsChildAgent) - return; if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); }); -- cgit v1.1