From f42d085ab17098709bcba0c816c9742a213d3c01 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 16 Sep 2009 15:06:08 -0700 Subject: SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 110 ++++++--------------- 1 file changed, 28 insertions(+), 82 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6ba7e41..3c17bbe 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -250,16 +250,7 @@ namespace OpenSim.Region.Framework.Scenes /// public override Vector3 AbsolutePosition { - get - { - if (m_rootPart == null) - { - throw new NullReferenceException( - string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid)); - } - - return m_rootPart.GroupPosition; - } + get { return m_rootPart.GroupPosition; } set { Vector3 val = value; @@ -291,41 +282,19 @@ namespace OpenSim.Region.Framework.Scenes public override uint LocalId { - get - { - if (m_rootPart == null) - { - m_log.Error("[SCENE OBJECT GROUP]: Unable to find the rootpart for a LocalId Request!"); - return 0; - } - - return m_rootPart.LocalId; - } + get { return m_rootPart.LocalId; } set { m_rootPart.LocalId = value; } } public override UUID UUID { - get { - if (m_rootPart == null) - { - m_log.Error("Got a null rootpart while requesting UUID. Called from: ", new Exception()); - return UUID.Zero; - } - else return m_rootPart.UUID; - } + get { return m_rootPart.UUID; } set { m_rootPart.UUID = value; } } public UUID OwnerID { - get - { - if (m_rootPart == null) - return UUID.Zero; - - return m_rootPart.OwnerID; - } + get { return m_rootPart.OwnerID; } set { m_rootPart.OwnerID = value; } } @@ -366,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes { m_isSelected = value; // Tell physics engine that group is selected - if (m_rootPart != null && m_rootPart.PhysActor != null) + if (m_rootPart.PhysActor != null) { m_rootPart.PhysActor.Selected = value; // Pass it on to the children. @@ -399,13 +368,6 @@ namespace OpenSim.Region.Framework.Scenes #region Constructors /// - /// Constructor - /// - public SceneObjectGroup() - { - } - - /// /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart. /// The original SceneObjectPart will be used rather than a copy, preserving /// its existing localID and UUID. @@ -419,9 +381,8 @@ namespace OpenSim.Region.Framework.Scenes /// Constructor. This object is added to the scene later via AttachToScene() /// public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) - { - Vector3 rootOffset = new Vector3(0, 0, 0); - SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, rootOffset)); + { + SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); } /// @@ -462,11 +423,7 @@ namespace OpenSim.Region.Framework.Scenes public UUID GetFromItemID() { - if (m_rootPart != null) - { - return m_rootPart.FromItemID; - } - return UUID.Zero; + return m_rootPart.FromItemID; } /// @@ -958,11 +915,7 @@ namespace OpenSim.Region.Framework.Scenes public byte GetAttachmentPoint() { - if (m_rootPart != null) - { - return m_rootPart.Shape.State; - } - return (byte)0; + return m_rootPart.Shape.State; } public void ClearPartAttachmentData() @@ -1071,7 +1024,10 @@ namespace OpenSim.Region.Framework.Scenes /// /// public void SetRootPart(SceneObjectPart part) - { + { + if (part == null) + throw new ArgumentNullException("Cannot give SceneObjectGroup a null root SceneObjectPart"); + part.SetParent(this); m_rootPart = part; if (!IsAttachment) @@ -1224,7 +1180,7 @@ namespace OpenSim.Region.Framework.Scenes if (!silent) { - if (m_rootPart != null && part == m_rootPart) + if (part == m_rootPart) avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); } } @@ -1447,7 +1403,7 @@ namespace OpenSim.Region.Framework.Scenes /// internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) { - if (m_rootPart != null && m_rootPart.UUID == part.UUID) + if (m_rootPart.UUID == part.UUID) { if (IsAttachment) { @@ -1881,12 +1837,6 @@ namespace OpenSim.Region.Framework.Scenes if (m_isDeleted) return; - // This is what happens when an orphanced link set child prim's - // group was queued when it was linked - // - if (m_rootPart == null) - return; - // Even temporary objects take part in physics (e.g. temp-on-rez bullets) //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) // return; @@ -3129,26 +3079,22 @@ namespace OpenSim.Region.Framework.Scenes int yaxis = 4; int zaxis = 8; - if (m_rootPart != null) - { - setX = ((axis & xaxis) != 0) ? true : false; - setY = ((axis & yaxis) != 0) ? true : false; - setZ = ((axis & zaxis) != 0) ? true : false; + setX = ((axis & xaxis) != 0) ? true : false; + setY = ((axis & yaxis) != 0) ? true : false; + setZ = ((axis & zaxis) != 0) ? true : false; - float setval = (rotate10 > 0) ? 1f : 0f; + float setval = (rotate10 > 0) ? 1f : 0f; - if (setX) - m_rootPart.RotationAxis.X = setval; - if (setY) - m_rootPart.RotationAxis.Y = setval; - if (setZ) - m_rootPart.RotationAxis.Z = setval; - - if (setX || setY || setZ) - { - m_rootPart.SetPhysicsAxisRotation(); - } + if (setX) + m_rootPart.RotationAxis.X = setval; + if (setY) + m_rootPart.RotationAxis.Y = setval; + if (setZ) + m_rootPart.RotationAxis.Z = setval; + if (setX || setY || setZ) + { + m_rootPart.SetPhysicsAxisRotation(); } } -- cgit v1.1