From f32de6fe885915b11fd349c0d8f3e6a98d4dd2bf Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 2 Sep 2009 03:33:31 +0100 Subject: Thank you, dslake, for a set of patches to improve OpenSim startup and idle performance. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index d72ed7d..5be074e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1904,7 +1904,7 @@ namespace OpenSim.Region.Framework.Scenes //return; //} - if (Util.DistanceLessThan(lastPhysGroupPos, AbsolutePosition, 0.02) && UsePhysics) + if (UsePhysics && Util.DistanceLessThan(lastPhysGroupPos, AbsolutePosition, 0.02)) { m_rootPart.UpdateFlag = 1; lastPhysGroupPos = AbsolutePosition; @@ -1916,11 +1916,10 @@ namespace OpenSim.Region.Framework.Scenes checkAtTargets(); - if (((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) + if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) - || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1)) - && UsePhysics) + || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))) { m_rootPart.UpdateFlag = 1; -- cgit v1.1