From f1f0bc23f4501ba99035283d3407ddad2b21b785 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 12 Sep 2010 13:43:49 -0400 Subject: Formatting cleanup. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4024328..4caa439 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -677,7 +677,7 @@ namespace OpenSim.Region.Framework.Scenes minY = 256f; minZ = 8192f; - lock(m_parts) + lock (m_parts) { foreach (SceneObjectPart part in m_parts.Values) { @@ -1005,7 +1005,7 @@ namespace OpenSim.Region.Framework.Scenes AbsolutePosition = detachedpos; m_rootPart.AttachedAvatar = UUID.Zero; - //Anakin Lohner bug #3839 + //Anakin Lohner bug #3839 lock (m_parts) { foreach (SceneObjectPart p in m_parts.Values) @@ -1226,7 +1226,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Delete this group from its scene. + /// Delete this group from its scene. /// /// /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood @@ -1383,7 +1383,7 @@ namespace OpenSim.Region.Framework.Scenes if (!m_isBackedUp) { // m_log.DebugFormat( -// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID); +// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID); return; } @@ -1395,7 +1395,7 @@ namespace OpenSim.Region.Framework.Scenes } // Since this is the top of the section of call stack for backing up a particular scene object, don't let - // any exception propogate upwards. + // any exception propogate upwards. try { if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart @@ -1546,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes newPart.LinkNum = part.LinkNum; } - // Need to duplicate the physics actor as well + // Need to duplicate the physics actor as well if (part.PhysActor != null && userExposed) { PrimitiveBaseShape pbs = part.Shape; @@ -1562,7 +1562,7 @@ namespace OpenSim.Region.Framework.Scenes part.PhysActor.LocalID = part.LocalId; part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); - } + } } if (userExposed) @@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectPart newPart = null; lock (m_parts) - { + { newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); newPart.SetParent(this); m_parts.Add(newPart.UUID, newPart); @@ -2337,7 +2337,7 @@ namespace OpenSim.Region.Framework.Scenes if (p.LinkNum > linkPart.LinkNum) p.LinkNum--; } - } + } } linkPart.ParentID = 0; -- cgit v1.1