From e9dbe54ab1217e4310b0e7e014516363237e2a21 Mon Sep 17 00:00:00 2001 From: root Date: Fri, 15 Jul 2011 20:07:59 +0100 Subject: Fix some local id issues in physics glue --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 343a8fd..0fbd746 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1467,13 +1467,13 @@ namespace OpenSim.Region.Framework.Scenes newPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( - newPart.LocalId, string.Format("{0}/{1}", newPart.Name, newPart.UUID), pbs, newPart.AbsolutePosition, newPart.Scale, newPart.RotationOffset, - part.PhysActor.IsPhysical); + part.PhysActor.IsPhysical, + newPart.LocalId); newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); } -- cgit v1.1