From f5cbe56c569ad9453a055adba0636cf4a6614ec3 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 7 Jun 2012 19:01:33 +0200 Subject: Make not_at_target stop when the target is reached even if the script is not listening to at_target --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7568888..8fa7880 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3926,10 +3926,11 @@ namespace OpenSim.Region.Framework.Scenes scriptPosTarget target = m_targets[idx]; if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) { + at_target = true; + // trigger at_target if (m_scriptListens_atTarget) { - at_target = true; scriptPosTarget att = new scriptPosTarget(); att.targetPos = target.targetPos; att.tolerance = target.tolerance; -- cgit v1.1