From b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 3 Nov 2011 17:53:51 -0700 Subject: Rename ForEachAvatar back to ForEachScenePresence. The other changes from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3c80eb5..ef2682f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes { SceneObjectPart part = parts[i]; - Scene.ForEachAvatar(delegate(ScenePresence avatar) + Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) { if (avatar.ParentID == LocalId) avatar.StandUp(); -- cgit v1.1