From a4290048e5333d34910fd8c4dfd6cb9b5819d1c1 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Jun 2012 01:12:16 +0100 Subject: Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private. Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations. This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs. It appears this is no longer true with Neck and Root (Avatar Center) --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 20d7a01..619296e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -180,6 +180,22 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// If this scene object has an attachment point then indicate whether there is a point where + /// attachments are perceivable by avatars other than the avatar to which this object is attached. + /// + /// + /// HUDs are not perceivable by other avatars. + /// + public bool HasPrivateAttachmentPoint + { + get + { + return AttachmentPoint >= (uint)OpenMetaverse.AttachmentPoint.HUDCenter2 + && AttachmentPoint <= (uint)OpenMetaverse.AttachmentPoint.HUDBottomRight; + } + } + public void ClearPartAttachmentData() { AttachmentPoint = 0; -- cgit v1.1