From 9359293b11dfd0db82ba3ce8110b0014afbde88f Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 10 Nov 2011 15:20:21 -0800 Subject: Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3fa6bb0..4355394 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1873,7 +1873,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Send metadata about the root prim (name, description, sale price, etc.) to a client. + /// Send metadata about the root prim (name, description, sale price, permissions, etc.) to a client. /// /// public void SendPropertiesToClient(IClientAPI client) @@ -2481,6 +2481,11 @@ namespace OpenSim.Region.Framework.Scenes parts[i].UpdatePermissions(AgentID, field, localID, mask, addRemTF); HasGroupChanged = true; + + // Send the group's properties to all clients once all parts are updated + IClientAPI client; + if (Scene.TryGetClient(AgentID, out client)) + SendPropertiesToClient(client); } #endregion -- cgit v1.1