From 716e6f20e1393a1968778588ee1d963b42e063fd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Mar 2010 23:40:32 +0000 Subject: compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 19144a7..37b4fd6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes private List m_PlaySoundSlavePrims = new List(); public List PlaySoundSlavePrims { - get { return m_LoopSoundSlavePrims; } - set { m_LoopSoundSlavePrims = value; } + get { return m_PlaySoundSlavePrims; } + set { m_PlaySoundSlavePrims = value; } } private SceneObjectPart m_LoopSoundMasterPrim = null; -- cgit v1.1