From 6d4432f44009d7f7f3e52c56e8ccc994494ec529 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 24 Aug 2011 22:34:26 +0100 Subject: refactor: simplify EntityBase.IsDeleted property --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 079148f..8f0fa55 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1832,7 +1832,7 @@ namespace OpenSim.Region.Framework.Scenes // an object has been deleted from a scene before update was processed. // A more fundamental overhaul of the update mechanism is required to eliminate all // the race conditions. - if (m_isDeleted) + if (IsDeleted) return; // Even temporary objects take part in physics (e.g. temp-on-rez bullets) @@ -2142,7 +2142,7 @@ namespace OpenSim.Region.Framework.Scenes } m_scene.UnlinkSceneObject(objectGroup, true); - objectGroup.m_isDeleted = true; + objectGroup.IsDeleted = true; objectGroup.m_parts.Clear(); @@ -3385,7 +3385,7 @@ namespace OpenSim.Region.Framework.Scenes public virtual ISceneObject CloneForNewScene() { SceneObjectGroup sog = Copy(false); - sog.m_isDeleted = false; + sog.IsDeleted = false; return sog; } -- cgit v1.1