From 4a2e6db3447ee5b4f74b9dae79702ed18d6de5e3 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 30 Sep 2015 17:34:25 +0100 Subject: add high level code suport for SetHoverHeight() called from a attachment, so in future physics engines can also suport it --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 22b81dc..a4a33a4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2579,7 +2579,15 @@ namespace OpenSim.Region.Framework.Scenes /// Number of seconds over which to reach target public void SetHoverHeight(float height, PIDHoverType hoverType, float tau) { - PhysicsActor pa = RootPart.PhysActor; + PhysicsActor pa = null; + if(IsAttachment) + { + ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); + if (avatar != null) + pa = avatar.PhysicsActor; + } + else + pa = RootPart.PhysActor; if (pa != null) { -- cgit v1.1