From 39a748b47a5eb8020f167287c84a91bee0881cca Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 13 Aug 2010 20:23:53 +0100 Subject: refactor: Use SOP.Flags rather than SOP.ObjectFlags --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3670080..117f869 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1322,9 +1322,9 @@ namespace OpenSim.Region.Framework.Scenes public void aggregateScriptEvents() { - uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags(); + PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags(); - scriptEvents aggregateScriptEvents=0; + scriptEvents aggregateScriptEvents = 0; lock (m_parts) { @@ -1333,7 +1333,7 @@ namespace OpenSim.Region.Framework.Scenes if (part == null) continue; if (part != RootPart) - part.ObjectFlags = objectflagupdate; + part.Flags = objectflagupdate; aggregateScriptEvents |= part.AggregateScriptEvents; } } -- cgit v1.1