From 30ffefb67bf3d74b6355113bc121437d0bdbba14 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 27 Mar 2009 20:41:35 +0000 Subject: * refactor: call some EventManager triggers directly rather than through scene --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 968f94b..1834215 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2939,6 +2939,7 @@ namespace OpenSim.Region.Framework.Scenes } } } + if (atTargets.Count > 0) { uint[] localids = new uint[0]; @@ -2952,16 +2953,20 @@ namespace OpenSim.Region.Framework.Scenes cntr++; } } + for (int ctr = 0; ctr < localids.Length; ctr++) { foreach (uint target in atTargets.Keys) { scriptPosTarget att = atTargets[target]; - m_scene.TriggerAtTargetEvent(localids[ctr], att.handle, att.targetPos, m_rootPart.GroupPosition); + m_scene.EventManager.TriggerAtTargetEvent( + localids[ctr], att.handle, att.targetPos, m_rootPart.GroupPosition); } } + return; } + if (m_scriptListens_notAtTarget && !at_target) { //trigger not_at_target @@ -2976,9 +2981,10 @@ namespace OpenSim.Region.Framework.Scenes cntr++; } } + for (int ctr = 0; ctr < localids.Length; ctr++) { - m_scene.TriggerNotAtTargetEvent(localids[ctr]); + m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); } } } -- cgit v1.1