From 1bf05fbb1f8cc4832d8c8963556d8082181f810a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 17 Dec 2011 00:11:17 +0000
Subject: refactor: simplify methods in Scene.PacketHandlers.cs by using
GetGroupByPrim() rather than retrieving GetEntities() and inspecting the
entire list
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 14 ++++++++++----
1 file changed, 10 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 20ef8c9..7bf8c34 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1373,8 +1373,13 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
- // Send the parts of this SOG to a single client
- // Used when the client initially connects and when client sends RequestPrim packet
+ ///
+ /// Send the parts of this SOG to a single client
+ ///
+ ///
+ /// Used when the client initially connects and when client sends RequestPrim packet
+ ///
+ ///
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
RootPart.SendFullUpdate(remoteClient);
@@ -1678,10 +1683,11 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Reset the UUIDs for all the prims that make up this group.
- ///
+ ///
+ ///
/// This is called by methods which want to add a new group to an existing scene, in order
/// to ensure that there are no clashes with groups already present.
- ///
+ ///
public void ResetIDs()
{
lock (m_parts.SyncRoot)
--
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