From 095e602c4ac6da315f3f6711e24f034b6c490a02 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Tue, 12 Apr 2011 12:36:36 -0700 Subject: First pass at moving object property requests into a queue similar to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ca7d9d9..30563d4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1765,10 +1765,12 @@ namespace OpenSim.Region.Framework.Scenes /// public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) { - remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask, - RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask, - RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category, - RootPart.CreatorID, RootPart.Name, RootPart.Description); + remoteClient.SendObjectPropertiesFamilyData(RootPart, RequestFlags); + +// remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask, +// RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask, +// RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category, +// RootPart.CreatorID, RootPart.Name, RootPart.Description); } public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) -- cgit v1.1