From f3c7298fc5bdb35e8a293c9aee4134c8e8fe2856 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 8 Apr 2009 17:50:57 +0000 Subject: * Make it possible to store creator strings in user inventory items as well as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 5c47710..4c2b50f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs @@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes taskItem.Name = item.Name; taskItem.Description = item.Description; taskItem.OwnerID = part.OwnerID; // Transfer ownership - taskItem.CreatorID = item.Creator; + taskItem.CreatorID = item.CreatorIdAsUuid; taskItem.Type = item.AssetType; taskItem.InvType = item.InvType; -- cgit v1.1